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Chapter 01 · April 2026

Three slabs and
a light switch.

The peel was pretty. It didn’t really work — especially on touch.

What the peel was.

Drag a corner, lift the wallpaper, reveal the Lab underneath. Studio was the surface; the Lab was what lay beneath.

The mechanic was a canvas-drawn bezier fold: shadow, curl, highlight tracking the fold line. Felt like paper. Fought the finger. Especially on touch — drags misread as scrolls, the curl eating precision.

Where the new gesture came from.

The HAL memory-bank scene in 2001: A Space Odyssey, inverted. Dave pulls modules outof the rack to disassemble HAL’s mind. Our visitor pushes three slabs into turn the Lab’s lights on.

Same physics, opposite direction. Reading: turn the lab on, not turn AI off. Anti-AI is explicitly not our position.

Try it.

Click the plate. Three slabs seat home in sequence; the warmup overlay plays; the switch resets. In production, you’d land in the Lab.

Why this fits.

  • Slabs go in, not out. Turn the Lab on.
  • Warmup, not flicker. Smooth opacity curves; no rapid flashing. Epilepsy-safe by design.
  • Hard context switch. Studio physics (slow, opacity-based) never blend into Lab physics (snappy, transform-based). One threshold, clean cut.

Timing.

Slab stagger
162 ms
Each slab slide-in
320 ms
Warmup duration
1.4 s
Route fire
seatingTotal + 1280ms
Raw notes